MOVE4D made a significant impact at The Game Developers Conference (GDC) 2025 with its groundbreaking motion capture technology, MOVE4D. As one of the leading innovations in character animation, MOVE4D impressed attendees with its unparalleled precision and realism. During the event, IBV showcased live demonstrations, highlighting how this advanced solution enhances game development workflows.
About GDC
The Game Developers Conference (GDC) 2025, held from March 17-21 in San Francisco, attracted nearly 30,000 attendees. The event featured over 1,000 speakers, 400 exhibitors, and 750 sessions, summits, and roundtables. Overall, GDC 2025 provided a comprehensive platform for industry professionals to engage with emerging trends, technologies, and discussions shaping the future of game development.
At GDC 2025, motion capture (MOCAP) technologies were prominently featured, with several companies showcasing their latest innovations.
What is MOVE4D?
MOVE4D is an evolution of current MOCAP technologies. MOVE4D takes motion capture to the next level capturing simultaneously real shape and motion, it does it without markers and generates automatically a 3D mesh rigged, textured, watertight and with consistent topology.
Key features and applications
- High-speed 4D scanning: MOVE4D handles a point cloud with over 4 million 3D data points, transforming them into a closed mesh of 50,000 points with sub-millimeter precision. Capturing speed is up to 178fps.
- Automatic processing software: MOVE4D software is fully automated (not depending on user skills), it directly produces usable data and it runs locally in your laboratory.
- Real-world accuracy: MOVE4D captures simultaneously without markers, the real shape and motion of a subject.
- Synchronization with other signals: MOVE4D can be synchronized with MOCAP, RGB cameras, thermal cameras, etc..
- Versatility across industries: MOVE4D is applicable in various sectors, including:
- Gaming and XR: creating realistic avatars or training and feeding ML deformers
- Robotics: high-quality motion datasets to train reinforcement learning models
- Clothing and fashion: enhancing the design and fitting process through precise body measurements
- Biomechanics: providing detailed analysis for medical research and rehabilitation
Why MOVE4D for gaming?
1. Efficiency
MOVE4D saves time in production, the total process of creating a 3D avatar takes less than 10 minutes:
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- Accelerate the production pipeline.
- Boost realism feeding for games.
- Foster efficiency.
- Seamless integration into game engines.
- Train and feed MLdeformers models.
2. Ultra-realistic animations
Traditional soft tissue simulations rely on approximations. But why guess when you can train with real 3D data captured in motion? With MOVE4D, capture actual soft tissue deformation, process it into high-fidelity 3D surface and motion, and use ML Deformer in UE5 to create ultra-realistic animations:
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- Real-world accuracy –> No need for synthetic training sets.
- Simple workflow –> Record, export, train.
- Fast results –> ML training in minutes.
The presence of MOVE4D at GDC 2025 reinforced its position as a game-changer in the industry, attracting interest from developers, animators, and industry leaders alike.